Destroyed Warehouse
Triangle Count: 56,613
Textures:
Diffuse, Normal, Specular, and Light Maps.
It's hard to be an environment artist without environments, and I figured it was time for a normal-mapped environment. There are three lights in this scene, plus baked lightmaps on the static geometry. The assorted crates do not have light maps as perhaps in-game they would be physics enabled. All screenshots are from the 3DS-Max viewport.
Download Warehouse Quicktime Flythrough (right-click and Save As).
alt. views